An open-world multiplayer survival sandbox.
Everyone can play.
Everyone can create.
Dig a path. Build a home. Follow your curiosity and see what the world can become.
Play straight in your browser. On phones and tablets, turn sideways and use the touch controls.
- Completely free
- No account
- No ads
Free. From William Rydh to all of you.
It starts with a small idea
Build a home.
Or something nobody has seen.
A path over a hill. A house among the trees. A strange tower only you understand. Dig, gather materials and keep building on your own ideas.
Explore snowy peaks, valleys and huge caves. Find blue ice caverns and throw snowballs with other players. Watch your fishing float, reel in a catch and feed your pet. Bees visit flowers and fish leap from the water.
Choose unlimited creative building or survive with food, warmth and shelter. At night, UFOs bring hopping brainrots; cave creatures leave useful mining bombs. Work your way from a stick to a sword and a light blade. Your dog, cat or bird helps defend you and gains better equipment as you progress. Pets keep following when hungry, and birds can join you in the sky.
Pigs, cows and rabbits live peacefully in the world. They never attack. Hunt for food for you and your pet, or gather berries along the way.
Make a workbench, share supplies in chests, light your way with torches and open caves with mining bombs. Defeat brainrots across three nights to earn a parachute supply drop. Find your camp, supplies, snowy mountains and other players on the map. Water flows into holes connected to lakes and rivers.
Connect wires, logic gates and memory blocks. Build counters, flashing light shows and your own railway. Browse every building part directly in your inventory.
Open the full-screen map to find players and the world’s inhabitants. On mobile, drag to explore and pinch with two fingers to zoom.
First World is in active development. The world is already open for you to explore and help shape.

One world. Three different moods.
Summer
Green forests, flowers and butterflies.
Halloween
Pumpkins, autumn colours and eerie nights.
Christmas
Snow, festive lights and winter adventures.
Birdsong, winter ambience or an eerie Halloween atmosphere stays in the background while music comes and goes. A large moon and gently twinkling stars light the night as UFOs cross the sky. Change your theme in the game menu whenever you like.
Music, art & creditsTouch or keyboard
Learn as you build.
On phones and tablets: play in landscape. Move with your left thumb and swipe to look around. Aim with the centre crosshair: tap to place or strike, hold to dig. Jump is on the right. In creative mode, double-tap jump to start or stop flying; hold the up or down arrow to change altitude. Picture buttons help you choose a mode, pet and season.
Without browser bars: choose Full screen in the game. On iPhone, add the game to your Home Screen and open its icon. iPad can also use browser full screen where supported. An internet connection is required while playing.
On desktop: look around with your mouse. Esc opens and closes the menu; M opens and closes the map. The world clock and its inhabitants keep going while your menu is open. Choose Full screen in the menu or press F11.
- WASD
- Move
- Q/E
- Strafe left / right
- Left click
- Dig / strike
- Right click
- Build
- Space
- Jump
- 1–8
- Select an inventory slot
More controls
- B
- Toggle the building brush
- M / Tab
- Map / inventory and recipes
- C
- Craft planks from wood
- V / T
- Change weapon / open the weapon rack
- R
- Give your pet a gathering task
- P / H
- Change / feed your pet
- F / G
- Campfire / eat
- Mouse wheel
- Browse all inventory items
- Middle click
- Select the block you are looking at
At home on your desktop
Prefer a desktop app?
Download, unzip and join the same shared world. You do not need Godot. The app has its own player identity.
Credits & sources
A world by William Rydh, with thanks to the creators, tools and games that helped shape it.
First World
Concept and creative direction — William Rydh. Original game code, voxel models, outfits and procedural sound design created for First World.
70 instrumental pieces created for the game with Mureka, an AI music creation tool.
Engine
Godot Engine contributors — MIT licence and copyright notices. Thanks to the engine's contributors and the authors of its third-party components.
Textures & decorations
- ARoachIFoundOnMyPillow — 16x16 Block Texture Set. Selected block textures, CC0 1.0.
- Vurbin — Christmas Decorations. Gift, lantern, garland and workshop artwork adapted from the supplied package, whose included licence states CC0 1.0.
Additional art sources
- HaiMcFly — Stay True. Selected lamp, workbench, chest and torch artwork. The project lists All Rights Reserved; separate-game redistribution permission has not been verified.
- Custom Sky 1.16 — selected sky images. The original creator and redistribution permission have not yet been verified. Source reference.
Music & nature recordings
Selected recordings included in First World under the Pixabay Content License; playback varies by season and location.
- DJARTMUSIC / Krzysztof Szymanski — Christmas Chimes Transitions
- Tunetank — Christmas Intro
- dbsound / Aleksandar Nikolic — Birds Chirping Nature Ambience Serbia
- JorisVermeer — Gentle Nature Background
- Soundscapes55, via freesound_community — Peaceful
- Freesound Community — 005479_Tense creepy atmosphere
- Placidplace / Iris,Helen,silvy — Spooky Halloween effects with thunder
- lwdickens, via freesound_community — Outdoor ambience snow falling on leaves
- DRAGON-STUDIO — Footsteps in Snow
- Legnalegna55, via freesound_community — AQUARIUM sound
Design inspiration
Special thanks to Minecraft by Mojang Studios and its creative community, World of Warcraft, Fortnite, Valheim, Astroneer, Dragon Quest Builders 2 and Autonauts for inspiring our love of building, exploration and shared adventures.
These titles are design influences, not contributors or endorsers. The existing brainrot characters also have third-party origins; their creators and character permissions have not been verified.
First World is an independent game, not an official Minecraft product. It is not affiliated with or endorsed by Mojang, Microsoft or the other creators named here. Credits acknowledge sources and inspiration; they do not grant a licence or replace permission. Questions or corrections? Contact HQ.